Abstract
In this paper we present a modular approach for learning support in game environments. In applied or educational games both aspects are important - the fun to play and a topic to learn. While traditional games or leisure games only focus on the enjoyment and entertainment of the player, educational games also aim to convey knowledge and competences. However, in order to fulfill this goal, an applied game should take care that the player actually learns. The various components of our approach specifically support the learning aspects in a game in different and balanced ways. This includes adaptation of the game for smooth competence development, maintaining motivation, support in problem solving tasks, support for meta-cognition and reflection, and adaptation to the players' personality.
Originalsprache | englisch |
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Titel | ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings |
Seiten | 85 - 87 |
Seitenumfang | 3 |
ISBN (elektronisch) | 978-986847357-7 |
Publikationsstatus | Veröffentlicht - 1 Dez. 2016 |
Veranstaltung | 24th International Conference on Computers in Education: ICCE 2016 - Mumbai, Indien Dauer: 28 Nov. 2016 → 6 Dez. 2016 |
Konferenz
Konferenz | 24th International Conference on Computers in Education |
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Land/Gebiet | Indien |
Ort | Mumbai |
Zeitraum | 28/11/16 → 6/12/16 |