A Modular Approach for Multi-Dimensional Learning Support in Educational Games

Alexander Nussbaumer, Christina Steiner, Matthias Thomas Maurer, Rob Nadolski, Dietrich Albert

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

In this paper we present a modular approach for learning support in game environments. In applied or educational games both aspects are important - the fun to play and a topic to learn. While traditional games or leisure games only focus on the enjoyment and entertainment of the player, educational games also aim to convey knowledge and competences. However, in order to fulfill this goal, an applied game should take care that the player actually learns. The various components of our approach specifically support the learning aspects in a game in different and balanced ways. This includes adaptation of the game for smooth competence development, maintaining motivation, support in problem solving tasks, support for meta-cognition and reflection, and adaptation to the players' personality.
Originalspracheenglisch
TitelICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings
Seiten85 - 87
Seitenumfang3
ISBN (elektronisch)978-986847357-7
PublikationsstatusVeröffentlicht - 1 Dez. 2016
Veranstaltung24th International Conference on Computers in Education: ICCE 2016 - Mumbai, Indien
Dauer: 28 Nov. 20166 Dez. 2016

Konferenz

Konferenz24th International Conference on Computers in Education
Land/GebietIndien
OrtMumbai
Zeitraum28/11/166/12/16

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