Detecting system errors in virtual reality using EEG through error-related potentials

Hakim Si-Mohammed, Catarina Lopes-Dias, Maria Duarte, Ferran Argelaguet, Camille Jeunet, Géry Casiez, Gernot Müller-Putz, Anatole Lécuyer, Reinhold Scherer

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

When persons interact with the environment and experience or witness an error (e.g. an unexpected event), a specific brain pattern, known as error-related potential (ErrP) can be observed in the electroencephalographic signals (EEG). Virtual Reality (VR) technology enables users to interact with computer-generated simulated environments and to provide multi-modal sensory feedback. Using VR systems can, however, be error-prone. In this paper, we investigate the presence of ErrPs when Virtual Reality users face 3 types of visualization errors: (Te) tracking errors when manipulating virtual objects, (Fe) feedback errors, and (Be) background anomalies. We conducted an experiment in which 15 participants were exposed to the 3 types of errors while performing a center-out pick and place task in virtual reality. The results showed that tracking errors generate error-related potentials, the other types of errors did not generate such discernible patterns. In addition, we show that it is possible to detect the ErrPs generated by tracking losses in single trial, with an accuracy of 85%. This constitutes a first step towards the automatic detection of error-related potentials in VR applications, paving the way to the design of adaptive and self-corrective VR/AR applications by exploiting information directly from the user’s brain.
Originalspracheenglisch
TitelProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers
Seiten653-661
Seitenumfang9
ISBN (elektronisch)978-1-7281-5608-8
DOIs
PublikationsstatusVeröffentlicht - März 2020
VeranstaltungIEEE Virtual Reality 2020: IEEE VR 2020 - Virtual, Atlanta
Dauer: 22 März 202026 März 2020
http://ieeevr.org/2020/

Publikationsreihe

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020

Konferenz

KonferenzIEEE Virtual Reality 2020
Kurztitel(VRW 2020
Zeitraum22/03/2026/03/20
AnderesIEEE Conference on Virtual Reality and 3D User Interfaces
Internetadresse

ASJC Scopus subject areas

  • Human-computer interaction
  • Angewandte Informatik
  • Medientechnik
  • Computergrafik und computergestütztes Design

Fingerprint

Untersuchen Sie die Forschungsthemen von „Detecting system errors in virtual reality using EEG through error-related potentials“. Zusammen bilden sie einen einzigartigen Fingerprint.
  • Best paper award

    Si-Mohammed, Hakim (Empfänger/-in), Lopes-Dias, Catarina (Empfänger/-in), Müller-Putz, Gernot (Empfänger/-in), Scherer, Reinhold (Empfänger/-in), Lécuyer, Anatole (Empfänger/-in), Jeunet, Camille (Empfänger/-in), Casiez, Géry (Empfänger/-in), Argelaguet, Ferran (Empfänger/-in) & Duarte, Maria (Empfänger/-in), 2020

    Auszeichnung: Preise / Medaillen / Ehrungen

Dieses zitieren