Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment

Michael Holly, Sandra Brettschuh, Ajay Shankar Tiwari, Kaushal Kumar Bhagat, Johanna Pirker

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Digital learning experiences that promote interactive learning and engagement are becoming increasingly relevant. Educational games can be used to create an engaging learning atmosphere that allows knowledge acquisition through hands-on activities. Combining it with virtual reality (VR) allows users to interact with virtual environments, leading to a highly immersive learning experience. In this study, we explore how game achievements impact motivation and learning in a customizable VR learning environment. Using an A/B test involving 50 students, we utilized an interactive wave simulation to assess motivation, engagement, and the overall learning experience. Data collection involved standardized questionnaires, along with tracking interaction time and interactions within the virtual environment. The findings revealed that users who earned game achievements to unlock customization features felt significantly more accomplished when they mastered challenges and obtained all achievements. However, it was observed that adding achievements could also create pressure on students, leading to feelings of embarrassment when facing task failures. While achievements have the potential to enhance engagement and motivation, their excessive use may lead to distractions, anxiety, and reduced overall engagement. It shows that is crucial to find a good balance in employing game achievements within educational environments to ensure they contribute positively to the learning experience without causing undue stress or deterring learners.

Originalspracheenglisch
TitelProceedings
UntertitelVRST 2024 - 30th ACM Symposium on Virtual Reality Software and Technology
Redakteure/-innenStephen N. Spencer
Herausgeber (Verlag)Association of Computing Machinery
ISBN (elektronisch)9798400705359
DOIs
PublikationsstatusVeröffentlicht - 9 Okt. 2024
Veranstaltung30th ACM Symposium on Virtual Reality Software and Technology, VRST 2024 - Trier, Deutschland
Dauer: 9 Okt. 202411 Okt. 2024

Publikationsreihe

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Konferenz

Konferenz30th ACM Symposium on Virtual Reality Software and Technology, VRST 2024
Land/GebietDeutschland
OrtTrier
Zeitraum9/10/2411/10/24

ASJC Scopus subject areas

  • Software

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