Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context

Anja Christin Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

TThe widespread use of mobile phones is changing how learning takes place in many disciplines and contexts. As a scenario in a constructionist learning environment, students are given powerful tools to create games using their own ideas. In the “No One Left Behind” (NOLB) project we will study through experimental cycles whether the use of mobile game design has an impact on learning, understanding, and retention of knowledge for students at risk of social exclusion. We will use the mobile learning app Pocket Code with partner schools in three countries: Austria, Spain, and the UK. This paper focuses on the Austrian pilot, which is exploring gender inclusion in game creation within an educational environment. We first study differences in game creation between girls and boys. This study that started in September 2015, will help teachers to integrate Pocket Code effectively into their courses. For future studies an enhanced school version of Pocket Code will be designed using the results and insights gathered at schools with pupils and teachers.
Originalspracheenglisch
TitelConference Proceeding Construconism 2016
UntertitelConstructionism in Action 2016: February 1-5 Bangkok, Thailand
Herausgeber (Verlag)Suksapattana Foundation
Seiten111 - 118
Seitenumfang8
PublikationsstatusVeröffentlicht - Feb. 2016
VeranstaltungConstructionism: in Action - Bangkok, Thailand
Dauer: 1 Feb. 20165 Feb. 2016
http://e-school.kmutt.ac.th/constructionism2016

Konferenz

KonferenzConstructionism
Land/GebietThailand
OrtBangkok
Zeitraum1/02/165/02/16
Internetadresse

Schlagwörter

  • Pocket Code
  • social game experience
  • game creation
  • game design
  • soical inclusion
  • programming
  • mobile learning
  • constructionsm
  • constructivism
  • girls

Fingerprint

Untersuchen Sie die Forschungsthemen von „Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context“. Zusammen bilden sie einen einzigartigen Fingerprint.

Dieses zitieren