Abstract
Game video streams are watched by millions, so that, meanwhile, one can make a living from broadcasting and commenting video games, whereas some have become professional e-sports athletes. E-sports leagues and tournaments have emerged worldwide, where players compete in controlled environments, streaming the matches online, and allowing the audience to discuss and criticize the gameplay. In the GameStory task, held for the second time at MediaEval, we foster research into this exciting domain. Our focus is on analyzing and summarizing video game streams. With the help of ZNIPE.tv, we compiled a high-quality dataset of a Counter-Strike: Global Offensive tournament alongside ground truth labels for two analysis tasks, forming a basis for summarization.
Originalsprache | englisch |
---|---|
Seitenumfang | 3 |
Fachzeitschrift | CEUR Workshop Proceedings |
Jahrgang | 2670 |
Publikationsstatus | Veröffentlicht - 2019 |
Veranstaltung | 2019 Working Notes of the MediaEval Workshop: MediaEval 2019 - Sophia Antipolis, Frankreich Dauer: 27 Okt. 2019 → 30 Okt. 2019 |
ASJC Scopus subject areas
- Allgemeine Computerwissenschaft