Immersive analysis of user motion in VR applications

Simon Kloiber*, Volker Settgast, Christoph Schinko, Martin Weinzerl, Johannes Fritz, Tobias Schreck, Reinhold Preiner

*Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in einer FachzeitschriftArtikelBegutachtung

Abstract

With the rise of virtual reality experiences for applications in entertainment, industry, science and medicine, the evaluation of human motion in immersive environments is becoming more important. By analysing the motion of virtual reality users, design choices and training progress in the virtual environment can be understood and improved. Since the motion is captured in a virtual environment, performing the analysis in the same environment provides a valuable context and guidance for the analysis. We have created a visual analysis system that is designed for immersive visualisation and exploration of human motion data. By combining suitable data mining algorithms with immersive visualisation techniques, we facilitate the reasoning and understanding of the underlying motion. We apply and evaluate this novel approach on a relevant VR application domain to identify and interpret motion patterns in a meaningful way.

Originalspracheenglisch
Seiten (von - bis)1937-1949
Seitenumfang13
FachzeitschriftThe Visual Computer
Jahrgang36
Ausgabenummer10-12
DOIs
PublikationsstatusVeröffentlicht - 1 Okt. 2020
VeranstaltungComputer Graphics International 2020: CGI 2020 - Geneva, Schweiz
Dauer: 20 Okt. 202023 Okt. 2020
http://www.cgs-network.org/cgi20/

ASJC Scopus subject areas

  • Software
  • Computergrafik und computergestütztes Design

Fingerprint

Untersuchen Sie die Forschungsthemen von „Immersive analysis of user motion in VR applications“. Zusammen bilden sie einen einzigartigen Fingerprint.

Dieses zitieren