Immersively Learning Object Oriented Programming Concepts With sCool

Chanelle Kaith Mosquera*, Alexander Steinmaurer, Christian Eckhardt, Christian Gütl

*Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

The proposed project, sCool, is an adaptive mobile game designed for STEM education. In this work, we present a new iteration of sCool in efforts to further examine contributing factors of engagement and comprehension. The new developed game experience for acquiring object-oriented programming skills is divided into two parts: concept-learning and practical. In the concept-learning part, the users explore a virtual environment filled with puzzle-pieces hinting theoretical concepts, preparing the users for the practical part. Users need to solve a programming challenge in Python, directing game-objects on a checkerboard to certain fields. Conducting a study involving 39 school students and three teachers, we are able to successfully display an enhanced understanding of different programming concepts.
Originalspracheenglisch
TitelProceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020
Redakteure/-innenDaphne Economou, Alexander Klippel, Heather Dodds, Anasol Pena-Rios, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter
Erscheinungsortan Luis Obispo, CA, USA, USA
Herausgeber (Verlag)IEEE Xplore
Seiten124-131
Seitenumfang8
ISBN (elektronisch)978-1-7348995-0-4
ISBN (Print)978-1-7281-5226-4
DOIs
PublikationsstatusVeröffentlicht - Juni 2020
Veranstaltung6th International Conference of the Immersive Learning Research Network, - Virtuell, USA / Vereinigte Staaten
Dauer: 21 Juni 202025 Juni 2020

Konferenz

Konferenz6th International Conference of the Immersive Learning Research Network,
KurztiteliLRN 2020
Land/GebietUSA / Vereinigte Staaten
OrtVirtuell
Zeitraum21/06/2025/06/20

ASJC Scopus subject areas

  • Ausbildung bzw. Denomination
  • Angewandte Informatik
  • Medientechnik

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