Improving the gamification of an enterprise learning factory to raise awareness for services

Kai Rüdele, Maria Ursula Hulla, Patrick Herstätter, Christian Ramsauer

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

For years, services have become increasingly important for industrial companies, especially to strengthen customer loyalty and satisfaction or to generate additional revenue. For customers, services help to achieve outcomes while removing the ownership of risks and costs. Nevertheless, concepts that explain the advantages and potentials of these services to customers are lacking. Approaches to teach knowledge about services in learning factories are rarely studied. By incorporating game-like elements into a learning factory, the service portfolio could be more clearly demonstrated. This paper provides insights into the further development of such a gameplay for intralogistics purposes. The results of a subsequently conducted survey show that gamification of learning factories is effective for knowledge transfer, but is also welcomed by participants because it supports interaction.
Originalspracheenglisch
Titel13th Conference on Learning Factories (CLF 2023)
DOIs
PublikationsstatusVeröffentlicht - 5 Juni 2023
Veranstaltung13th Conference on Learning Factories: CLF 2023 - ESB Business School, Reutlingen, Deutschland
Dauer: 9 Mai 202311 Mai 2023
https://www.clf2023.com/

Konferenz

Konferenz13th Conference on Learning Factories
KurztitelCLF 2023
Land/GebietDeutschland
OrtReutlingen
Zeitraum9/05/2311/05/23
Internetadresse

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