@inproceedings{5408bcf7111f4489bfeab2dbf9499c01,
title = "Increasing Learning Motivation: An Empirical Study of VR Effects on the Vocational Training of Bank Clerks",
abstract = "Virtual reality applications in education are becoming more and more frequent. Empirical, data-based insights in the mechanisms and impacts of VR trainings are still sparse, however. With this quasi-experimental investigation, we compare the effects of a VR training game with a conventional face-to-face presence workshop in the field of vocational training. The training domain is awareness and customer interaction training for bank clerks. The results show that the VR solutions excelled the expectations of participants and the learning motivation was significantly higher as opposed to the conventional training. In the perceived effectiveness, the VR conditions achieved equal results than face-to-face workshops. The results provide evidence that VR solutions are an appropriate approach for vocational training.",
keywords = "Games, Virtual Reality, Vocational training",
author = "Kickmeier-Rust, {Michael D.} and Philipp Hann and Michael Leitner",
year = "2019",
month = jan,
day = "1",
doi = "10.1007/978-3-030-34644-7_9",
language = "English",
isbn = "9783030346430",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "111--118",
editor = "{van der Spek}, Erik and Stefan G{\"o}bel and Do, {Ellen Yi-Luen} and Esteban Clua and {Baalsrud Hauge}, Jannicke",
booktitle = "Entertainment Computing and Serious Games - 1st IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Proceedings",
note = "1st IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019 ; Conference date: 11-11-2019 Through 15-11-2019",
}