Lets play Tic-Tac-Toe: A Brain-Computer Interface case study in cerebral palsy

Reinhold Scherer, Andreas Schwarz, Gernot Müller-Putz, Viktoria Pammer-Schindler, Mariano Lloria García

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Operating Brain-Computer Interfaces (BCIs) that are based on the detection of changes in oscillatory noninvasive electroencephalogram (EEG) typically involves learning. Commonly the learning process is distributed between the user
(reliable EEG pattern generation) and the machine (robust EEG pattern detection). Standard training approaches, however, typically do not allow users to gain meaningful levels of control. A better understanding of brain functioning or the use of sophisticated machine learning are ways to enhance control. Rethinking training paradigms is another option. In this paper, we enhance our game-based training approach by adding competitive elements. Winning is a powerful motivator that increases user engagement of the typically boring BCI training experience. We report on a user with cerebral palsy who successfully gained BCI control and played the classical Tic-Tac-Toe game against his caregiver.
Originalspracheenglisch
TitelSystems, Man, and Cybernetics (SMC), 2016 IEEE International Conference on
Seiten 003736 - 003741
ISBN (elektronisch)978-1-5090-1897-0
DOIs
PublikationsstatusVeröffentlicht - 2016
Veranstaltung2016 IEEE International Conference on Systems, Man, and Cybernetics - Budapest, Ungarn
Dauer: 9 Okt. 201612 Okt. 2016

Konferenz

Konferenz2016 IEEE International Conference on Systems, Man, and Cybernetics
Land/GebietUngarn
OrtBudapest
Zeitraum9/10/1612/10/16

Fields of Expertise

  • Human- & Biotechnology

Treatment code (Nähere Zuordnung)

  • Application
  • Basic - Fundamental (Grundlagenforschung)

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