Mixed Reality Books: Applying Augmented and Virtual Reality in Mining Engineering Education

Lea Daling, Christopher Kommetter, Anas Abdelrazeq, Markus Ebner, Martin Ebner*

*Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in Buch/BerichtBegutachtung


This chapter deals with the integration of Augmented and Virtual Reality (AR/VR) elements into academic mining education. The focus lies on the didactical approach within the EU-funded MiReBooks (Mixed Reality Books) project. The project aims to develop a series of AR- and VR-based interactive mining manuals as a new digital standard for higher education across European engineering education. By combining AR and VR technologies, it is possible to address current challenges in mining education in an innovative way. These virtual applications should make otherwise impossible and dangerous situations accessible to students. Classical paper-based teaching materials are enriched with AR content and translated into pedagogically and didactically coherent manuals for integrative use in the classroom. The authors explore how AR and VR instruments can be effectively integrated into teaching. The results of a broad evaluation of AR/VR-based lectures are presented and discussed in this chapter. The experiences and findings are summarized in a decision matrix for the use of AR/VR-based technologies in teaching.

TitelAugmented Reality in Education
UntertitelA New Technology for Teaching and Learning
Redakteure/-innenVladimir Geroimenko
Herausgeber (Verlag)Springer International Publishing AG
ISBN (elektronisch)978-3-030-42156-4
ISBN (Print)978-3-030-42155-7
PublikationsstatusVeröffentlicht - 27 Mai 2020


NameSpringer Series on Cultural Computing

ASJC Scopus subject areas

  • Human-computer interaction
  • Angewandte Informatik

Fields of Expertise

  • Information, Communication & Computing

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