Politics in Games - An Overview and Classification

Lisa Gutwenger*, Stephan Keller, Martin Dolezal*, Bernhard Schnogl, Sebastian Rous*, Klaus Poier*, Johanna Pirker

*Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

The representation of politics in media influences societal perceptions and attitudes. Video games, as a pervasive form of media, contribute significantly to this phenomenon. In this work, we explore political themes within video games by analyzing politically-themed games on game distribution plat-forms including Steam. We conducted a statistical examination of games with political context to identify patterns and use this as a basis to introduce a first taxonomy to categorize and better understand the interplay between politics and video games. This taxonomy offers a first framework for analyzing political content in games and also sets a foundation for future research in this field.

Originalspracheenglisch
Titel2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
Herausgeber (Verlag)IEEE
Seitenumfang4
ISBN (elektronisch)9798350374537
DOIs
PublikationsstatusVeröffentlicht - 2024
Veranstaltung2024 IEEE Gaming, Entertainment, and Media Conference: GEM 2024 - Turin, Italien
Dauer: 5 Juni 20247 Juni 2024

Konferenz

Konferenz2024 IEEE Gaming, Entertainment, and Media Conference
KurztitelGEM 2024
Land/GebietItalien
OrtTurin
Zeitraum5/06/247/06/24

ASJC Scopus subject areas

  • Medientechnik
  • Modellierung und Simulation
  • Artificial intelligence
  • Human-computer interaction

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