Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers

Max von Buelow, Tobias Stensbeck, Volker Knauthe, Stefan Guthe, Dieter W. Fellner

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

The ongoing race to improve computer graphics leads to more complex GPU hardware and ray tracing techniques whose internal functionality is sometimes hidden to the user. Bounding volume hierarchies and their construction are an important performance aspect of such ray tracing implementations. We propose a novel approach that utilizes binary instrumentation to collect memory traces and then uses them to extract the bounding volume hierarchy (BVH) by analyzing access patters. Our reconstruction allows combining memory traces captured from multiple ray tracing views independently, increasing the reconstruction result. It reaches accuracies of 305truth BVH used for ray tracing a single view on a simple scene with one object. With multiple views it is even possible to reconstruct the whole BVH, while we already achieve 98 these accurate reconstructions serve as a first step into estimation of unknown construction techniques of ray tracing implementations.
Originalspracheenglisch
TitelPacific Graphics Short Papers, Posters, and Work-in-Progress Papers
Herausgeber (Verlag)Eurographics - European Association for Computer Graphics
ISBN (Print)978-3-03868-190-8
DOIs
PublikationsstatusVeröffentlicht - 2022
Veranstaltung30th Pacific Conference on Computer Graphics and Applications: Pacific Graphics 2022 - Kyoto, Japan
Dauer: 5 Okt. 20228 Okt. 2022

Konferenz

Konferenz30th Pacific Conference on Computer Graphics and Applications
KurztitelPacific Graphics 2022
Land/GebietJapan
OrtKyoto
Zeitraum5/10/228/10/22

Fields of Expertise

  • Information, Communication & Computing

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