Abstract
In recent years, the gaming industry has experienced rapid growth, further bolstered by the pandemic. Today, games are being utilized beyond entertainment, finding applications in education, health, training, and various industries. Understanding trends and analyzing games and their user base is therefore crucial for game developers, stakeholders, business analysts, and researchers alike. With over 60,000 games, Steam stands out as a major game distribution platform that collects valuable data about games and their users. To simplify the analysis of current trends in the gaming world, we have developed SteamVis: an analysis and visualization tool that efficiently crawls, displays, and analyzes game-related information from Steam. In this paper, we present the tool's details, conducted case studies, and a qualitative evaluation by domain experts. SteamVis facilitates the study of games and game-related information by providing powerful analytical and visualization tools, enabling the discovery of important trends and insights.
Originalsprache | englisch |
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Titel | Proceedings of the 2023 IEEE Conference on Games, CoG 2023 |
Herausgeber (Verlag) | IEEE Computer Society |
ISBN (elektronisch) | 9798350322774 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2023 |
Veranstaltung | 5th Annual IEEE Conference on Games: CoG 2023 - Boston, USA / Vereinigte Staaten Dauer: 21 Aug. 2023 → 24 Aug. 2023 |
Konferenz
Konferenz | 5th Annual IEEE Conference on Games |
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Kurztitel | CoG 2023 |
Land/Gebiet | USA / Vereinigte Staaten |
Ort | Boston |
Zeitraum | 21/08/23 → 24/08/23 |
ASJC Scopus subject areas
- Artificial intelligence
- Computergrafik und computergestütztes Design
- Maschinelles Sehen und Mustererkennung
- Human-computer interaction
- Software