SteamVis: A Tool for Collecting and Analyzing Data of the Game Distribution Platform Steam

Alexander Kainz*, Johanna Pirker*

*Korrespondierende/r Autor/-in für diese Arbeit

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

In recent years, the gaming industry has experienced rapid growth, further bolstered by the pandemic. Today, games are being utilized beyond entertainment, finding applications in education, health, training, and various industries. Understanding trends and analyzing games and their user base is therefore crucial for game developers, stakeholders, business analysts, and researchers alike. With over 60,000 games, Steam stands out as a major game distribution platform that collects valuable data about games and their users. To simplify the analysis of current trends in the gaming world, we have developed SteamVis: an analysis and visualization tool that efficiently crawls, displays, and analyzes game-related information from Steam. In this paper, we present the tool's details, conducted case studies, and a qualitative evaluation by domain experts. SteamVis facilitates the study of games and game-related information by providing powerful analytical and visualization tools, enabling the discovery of important trends and insights.

Originalspracheenglisch
TitelProceedings of the 2023 IEEE Conference on Games, CoG 2023
Herausgeber (Verlag)IEEE Computer Society
ISBN (elektronisch)9798350322774
DOIs
PublikationsstatusVeröffentlicht - 2023
Veranstaltung5th Annual IEEE Conference on Games: CoG 2023 - Boston, USA / Vereinigte Staaten
Dauer: 21 Aug. 202324 Aug. 2023

Konferenz

Konferenz5th Annual IEEE Conference on Games
KurztitelCoG 2023
Land/GebietUSA / Vereinigte Staaten
OrtBoston
Zeitraum21/08/2324/08/23

ASJC Scopus subject areas

  • Artificial intelligence
  • Computergrafik und computergestütztes Design
  • Maschinelles Sehen und Mustererkennung
  • Human-computer interaction
  • Software

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