VR-based Exploration of Participant Movement in Experimental Psychology.

Simon Kloiber, Peter Collins, Eva Eggeling, Reinhold Preiner, Tobias Schreck

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Psychology is the science of behaviour, but the impact of an experimental manipulation is typically only evaluated on aggregated measures of movement. Virtual Reality (VR) can provide an environment that fosters insight, interaction and a more detailed view on movement data captured during VR-based psychological behaviour experiments through different interaction paradigms and good spatial understanding. In this work, we present a case study on the exploration of such data, with the goal of examining user behaviour as a result of different stimuli the participants are exposed to. We adapt an existing immersive analysis system to give insight into captured movement and physiological data, and facilitate the separation of movement behaviour into sections of interest through fitting visualisation metaphors. We evaluate the approach on data captured in an independent psychological evaluation, and report on exemplary observations. Finally, we give an outlook on what is necessary for a more comprehensive analysis system in the future.
Originalspracheenglisch
TitelProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Seiten391-396
Seitenumfang6
ISBN (elektronisch)9781665453653
DOIs
PublikationsstatusVeröffentlicht - 2022
Veranstaltung2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct: ISMAR-Adjunct 2022 - Singapur, Singapur
Dauer: 17 Okt. 202221 Okt. 2022

Publikationsreihe

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022

Konferenz

Konferenz2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct
KurztitelISMAR-Adjunct 2022
Land/GebietSingapur
OrtSingapur
Zeitraum17/10/2221/10/22

ASJC Scopus subject areas

  • Artificial intelligence
  • Angewandte Informatik
  • Medientechnik
  • Modellierung und Simulation

Fingerprint

Untersuchen Sie die Forschungsthemen von „VR-based Exploration of Participant Movement in Experimental Psychology.“. Zusammen bilden sie einen einzigartigen Fingerprint.

Dieses zitieren