Abstract
Presence in VR is a perceptual sense that leads to an automatic reaction of the brain-body system. An expected interaction in VR can lead to a higher sense of presence. In this work in progress paper we present a conceptual framework for innovative user interface (UI) design in VR with a focus on realistic interactions with the environment. We investigate several successful VR games by focusing on their user interactions and the UI system. The first part of this framework is implemented in a tutorial room where we designed some common UI elements such as the menu, inventory system, and quest manager.
Originalsprache | englisch |
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Titel | Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020 |
Redakteure/-innen | Daphne Economou, Alexander Klippel, Heather Dodds, Anasol Pena-Rios, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter |
Herausgeber (Verlag) | IEEE |
Seiten | 332-335 |
Seitenumfang | 4 |
ISBN (elektronisch) | 9781734899504 |
DOIs | |
Publikationsstatus | Veröffentlicht - Juni 2020 |
Veranstaltung | 6th International Conference of the Immersive Learning Research Network, - Virtuell, USA / Vereinigte Staaten Dauer: 21 Juni 2020 → 25 Juni 2020 |
Konferenz
Konferenz | 6th International Conference of the Immersive Learning Research Network, |
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Kurztitel | iLRN 2020 |
Land/Gebiet | USA / Vereinigte Staaten |
Ort | Virtuell |
Zeitraum | 21/06/20 → 25/06/20 |
ASJC Scopus subject areas
- Angewandte Informatik
- Medientechnik
- Ausbildung bzw. Denomination