Abstract
In this work we are presenting a novel virtual learning environment (VLE) for gravitational waves using a field density representation. We identified three main areas of understanding gravitational waves such as wave source, spatial irradiation distribution and wave type, which the VLE supports and was designed for. Participant were tested on their knowledge post and prior to the VLE experience and we found promising results in improving the understanding for gravitational waves.
Original language | English |
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Pages | 597-598 |
Number of pages | 2 |
Publication status | Published - 2020 |
Event | IEEE Virtual Reality 2020: IEEE VR 2020 - Virtual, Atlanta Duration: 22 Mar 2020 → 26 Mar 2020 http://ieeevr.org/2020/ |
Conference
Conference | IEEE Virtual Reality 2020 |
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Abbreviated title | (VRW 2020 |
Period | 22/03/20 → 26/03/20 |
Other | 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS |
Internet address |
Fields of Expertise
- Information, Communication & Computing