Augmented Reality for Subsurface Utility Engineering, Revisited

Lasse H. Hansen, Philipp Fleck, Marco Stranner, Dieter Schmalstieg, Clemens Arth

Research output: Contribution to journalArticlepeer-review

Abstract

Civil engineering is a primary domain for new augmented reality technologies. In this work, the area of subsurface utility engineering is revisited, and new methods tackling well-known, yet unsolved problems are presented. We describe our solution to the outdoor localization problem, which is deemed one of the most critical issues in outdoor augmented reality, proposing a novel, lightweight hardware platform to generate highly accurate position and orientation estimates in a global context. Furthermore, we present new approaches to drastically improve realism of outdoor data visualizations. First, a novel method to replace physical spray markings by indistinguishable virtual counterparts is described. Second, the visualization of 3D reconstructions of real excavations is presented, fusing seamlessly with the view onto the real environment. We demonstrate the power of these new methods on a set of different outdoor scenarios.

Original languageEnglish
Pages (from-to)4119-4128
Number of pages10
JournalIEEE Transactions on Visualization and Computer Graphics
Volume27
Issue number11
DOIs
Publication statusPublished - 1 Nov 2021

Keywords

  • Augmented Reality
  • Computer Graphics
  • Infrastructure
  • Localization

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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