Beyond Gaming: The Potential of Twitch for Online Learning and Teaching

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Twitch is a live streaming platform that was originally designed for gamers to share their gaming experiences. The viewer culture on Twitch supports a lively exchange between streamers and viewers and also among viewers themselves. While the potential of Twitch for game tutorials and instructions has been explored, its potential for university lectures still appears to be undiscovered. In this paper, we discuss the potential of Twitch for teaching. We ran two different courses on Twitch, one for CS beginners, the other a game development course for students in a master's program. Evaluations with students show Twitch benefits, including increased engagement and interaction in chat and the ability to watch videos directly afterward. On the other hand, we also discovered several challenges, such as in-chat spam by bots. In this paper, we would like to discuss initial experiences from different perspectives and discuss best practices. Our aim in doing so, is to help other teachers decide whether Twitch might be a suitable online learning platform for their course.

Original languageEnglish
Title of host publicationITiCSE 2021 - Proceedings of the 26th ACM Conference on Innovation and Technology in Computer Science Education
PublisherAssociation of Computing Machinery
Pages74-80
Number of pages7
ISBN (Electronic)9781450382144
DOIs
Publication statusPublished - 26 Jun 2021
Event26th ACM Conference on Innovation and Technology in Computer Science Education: ITiCSE 2021 - Virtuell, Germany
Duration: 26 Jun 20211 Jul 2021

Publication series

NameAnnual Conference on Innovation and Technology in Computer Science Education, ITiCSE
ISSN (Print)1942-647X

Conference

Conference26th ACM Conference on Innovation and Technology in Computer Science Education
Abbreviated titleITiCSE 2021
Country/TerritoryGermany
CityVirtuell
Period26/06/211/07/21

Keywords

  • live learning
  • online learning
  • streaming
  • Twitch
  • video education

ASJC Scopus subject areas

  • Management of Technology and Innovation
  • Education

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