TY - GEN
T1 - Beyond Textbooks
T2 - 2024 Mensch und Computer, MuC 2024
AU - Disch, Leonie
AU - Überreiter, Sebastian
AU - Pammer-Schindler, Viktoria
N1 - Publisher Copyright:
© 2024 Owner/Author.
PY - 2024/9/1
Y1 - 2024/9/1
N2 - Virtual reality (VR) applications promise to enhance learning experiences, with literature emphasizing game-based components, immersiveness, and exploration of inaccessible scenarios. However, effective learning through VR applications depends on technology design. This within-subjects study investigates a VR application targeted to learning molecule naming, following design principles for VR and knowledge construction. Our results show that participants (n=20) had a positive direct learning effect, as they scored significantly better in a knowledge test on molecule naming directly after the intervention compared to before. Further, a sustainable learning effect could be shown, as scores in the knowledge test after three weeks were significantly better than those before the intervention but did not differ from those directly after the intervention. Our contribution is demonstrating design guidelines for learning and knowledge construction in VR, specifically for chemistry, and showing that following such guidelines leads to an application that effectively supports learning.
AB - Virtual reality (VR) applications promise to enhance learning experiences, with literature emphasizing game-based components, immersiveness, and exploration of inaccessible scenarios. However, effective learning through VR applications depends on technology design. This within-subjects study investigates a VR application targeted to learning molecule naming, following design principles for VR and knowledge construction. Our results show that participants (n=20) had a positive direct learning effect, as they scored significantly better in a knowledge test on molecule naming directly after the intervention compared to before. Further, a sustainable learning effect could be shown, as scores in the knowledge test after three weeks were significantly better than those before the intervention but did not differ from those directly after the intervention. Our contribution is demonstrating design guidelines for learning and knowledge construction in VR, specifically for chemistry, and showing that following such guidelines leads to an application that effectively supports learning.
KW - Chemistry
KW - Knowledge Construction
KW - Learning
KW - Molecule Naming
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85203709825&partnerID=8YFLogxK
U2 - 10.1145/3670653.3670668
DO - 10.1145/3670653.3670668
M3 - Conference paper
AN - SCOPUS:85203709825
T3 - ACM International Conference Proceeding Series
SP - 310
EP - 322
BT - MuC 2024 - Proceedings of the 2024 Mensch und Computer
PB - Association of Computing Machinery
Y2 - 1 September 2024 through 4 September 2024
ER -