C2ELT2S - A Competitive, Cooperative and Experiential Learning-based Teamwork Training Strategy Game: Design and Proof of Concept

Matthias Maurer, Christopher Cheong, France Cheong, Christian Gütl*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Playing provides many opportunities for learning as learners can take charge and make choices about their learning. However, since all play is not learning, it makes sense to combine learning and playing activities. In the area of teamwork training, despite the existence of a number of learning and leisure games, there is still room for a holistic approach to design such games. Thus, a game design is introduced based on well-proven and documented aspects of teamwork training. Based on this design, an initial proof of concept prototype is created and evaluated with 18 participants. The results are promising as the relationship between the prototype and teamwork was recognized, the prototypes training and playing potential was confirmed, and even its usability was rated as good. However, a more advanced prototype and artwork and a longer term study are required to further establish the training capabilities of the game design
Original languageEnglish
Title of host publicationCross Reality and Data Science in Engineering - Proceedings of the 17th International Conference on Remote Engineering and Virtual Instrumentation, REV 2020
Subtitle of host publicationProceedings of the 17th International Conference on Remote Engineering and Virtual Instrumentation
EditorsMichael E. Auer, Dominik May
Place of PublicationCham
PublisherSpringer
Pages996-1015
Number of pages20
ISBN (Print)978-3-030-52574-3
DOIs
Publication statusPublished - 1 Jan 2021
Event17th International Conference on Remote Engineering and Virtual Instrumentation - Athens, United States
Duration: 26 Feb 202028 Feb 2020

Publication series

NameAdvances in Intelligent Systems and Computing
Volume1231 AISC
ISSN (Print)2194-5357
ISSN (Electronic)2194-5365

Conference

Conference17th International Conference on Remote Engineering and Virtual Instrumentation
Abbreviated titleREV 2020
Country/TerritoryUnited States
CityAthens
Period26/02/2028/02/20

Keywords

  • Experiential learning cycle
  • Game design
  • Serious game
  • Teamwork training

ASJC Scopus subject areas

  • Control and Systems Engineering
  • General Computer Science

Fields of Expertise

  • Information, Communication & Computing

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