@inproceedings{d8e00b92ab2c4980af21f59e7a1f15d2,
title = "C2ELT2S - A Competitive, Cooperative and Experiential Learning-based Teamwork Training Strategy Game: Design and Proof of Concept",
abstract = "Playing provides many opportunities for learning as learners can take charge and make choices about their learning. However, since all play is not learning, it makes sense to combine learning and playing activities. In the area of teamwork training, despite the existence of a number of learning and leisure games, there is still room for a holistic approach to design such games. Thus, a game design is introduced based on well-proven and documented aspects of teamwork training. Based on this design, an initial proof of concept prototype is created and evaluated with 18 participants. The results are promising as the relationship between the prototype and teamwork was recognized, the prototypes training and playing potential was confirmed, and even its usability was rated as good. However, a more advanced prototype and artwork and a longer term study are required to further establish the training capabilities of the game design",
keywords = "Experiential learning cycle, Game design, Serious game, Teamwork training",
author = "Matthias Maurer and Christopher Cheong and France Cheong and Christian G{\"u}tl",
year = "2021",
month = jan,
day = "1",
doi = "10.1007/978-3-030-52575-0_83",
language = "English",
isbn = "978-3-030-52574-3",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer",
pages = "996--1015",
editor = "Auer, {Michael E.} and Dominik May",
booktitle = "Cross Reality and Data Science in Engineering - Proceedings of the 17th International Conference on Remote Engineering and Virtual Instrumentation, REV 2020",
note = "17th International Conference on Remote Engineering and Virtual Instrumentation, REV 2020 ; Conference date: 26-02-2020 Through 28-02-2020",
}