Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game

Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, Casper Harteveld, Johanna Pirker

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Relatively little is known about whether and how people from different countries play differently. Existing literature is still debating whether countries can serve as proxies for cultures. This paper is among the first to present a large-scale exploratory study (n = 14,361 from 107 countries) trying to validate empirically whether it is acceptable to utilize countries to group players of Ubisoft's Rainbow Six Siege, a popular online multiplayer game. We developed a survey collecting various player information, including demographics, habits, appreciation, and several psychological measures. Through a data-driven approach, this paper examines whether the variance in responses within users from the same country is less than the variance identified between users from different countries. If the answer is positive, then the approach of utilizing country as a proxy for culture could be justified empirically. The results show that players from the same countries respond to the survey in a marginally more homogeneous way than players from different countries.

Original languageEnglish
Title of host publicationCHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems
PublisherAssociation of Computing Machinery
ISBN (Electronic)9798400703317
DOIs
Publication statusPublished - 11 May 2024
Event2024 Conference on Human Factors in Computing Sytems: CHI 2024 - Hybrid, Honolulu, United States
Duration: 11 May 202416 May 2024
https://chi2024.acm.org/

Conference

Conference2024 Conference on Human Factors in Computing Sytems
Abbreviated titleCHI 2024
Country/TerritoryUnited States
CityHybrid, Honolulu
Period11/05/2416/05/24
Internet address

Keywords

  • country
  • culture
  • geography
  • online games
  • player experience
  • psychological measurements

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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