Creating IoT-ready XR-WebApps with Unity3D

Research output: Contribution to conferencePaperpeer-review

Abstract

The rise of IoT-ready devices is supported through well-established web concepts for communication and analytics, but interaction yet remains in the world of web browsers and screen-based 2D interaction during times of tablet and smartphone popularity. Transforming IoT interaction concepts into 3D for future exploitation with head-worn XR devices is a difficult task due to the lack of support and continued disengagement of game engines used in XR development. In this work, we present an approach to overcome this limitation, tightly including web technology into a 3D game engine. Our work leverages the versatility of web concepts to create immersive and scalable web applications in XR, without the need for deep-tech know-how about XR concepts or tiring customization work. We describe the methodology and tools in detail and provide some exemplary XR applications.
Original languageEnglish
DOIs
Publication statusPublished - 9 Nov 2020
Event25th ACM Conference on 3D Web Technology, 3D for a Hyperconnected World: Web3D 2020 - Virtuell, Korea, Republic of
Duration: 9 Nov 202011 Nov 2020
https://web3d.siggraph.org/

Conference

Conference25th ACM Conference on 3D Web Technology, 3D for a Hyperconnected World
Abbreviated titleweb3d2020
Country/TerritoryKorea, Republic of
CityVirtuell
Period9/11/2011/11/20
Internet address

Keywords

  • XR
  • IoT
  • 3D Engines
  • Web browser
  • Web app

ASJC Scopus subject areas

  • Software
  • Computer Networks and Communications
  • Computer Graphics and Computer-Aided Design

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