TY - JOUR
T1 - Designing, Coding and Embroidering
T2 - A Workflow for Gender-Sensitive and Interdisciplinary Teaching
AU - Spieler, Bernadette
AU - Gursch, Sarina
AU - Krnjic, Vesna
AU - Horneck, Karin
AU - Slany, Wolfgang
PY - 2024/8/2
Y1 - 2024/8/2
N2 - Research suggests that girls’ initial interest in computer science tends to decline during their teenage years, a trend that is not observed among boys. This paper addresses this gender gap and proposes integrating programming into handicraft lessons to provide a creative activity for all students. The project was conducted in three Austrian schools over one year (2019–2020), involving 229 middle school students. The evaluation included questionnaires and the assessment of programmed and stitched designs to structure gender-sensitive workshops. While boys consistently reported higher scores than girls in interest, sense of belonging, and enjoyment, girls’ scores remained more stable. However, girls were significantly more likely to express pride in their final designs than boys, and overall, more girls completed individual designs as final products. These findings can be applied to interdisciplinary handicraft lessons in line with the Maker-Education movement to foster interest in programming.
AB - Research suggests that girls’ initial interest in computer science tends to decline during their teenage years, a trend that is not observed among boys. This paper addresses this gender gap and proposes integrating programming into handicraft lessons to provide a creative activity for all students. The project was conducted in three Austrian schools over one year (2019–2020), involving 229 middle school students. The evaluation included questionnaires and the assessment of programmed and stitched designs to structure gender-sensitive workshops. While boys consistently reported higher scores than girls in interest, sense of belonging, and enjoyment, girls’ scores remained more stable. However, girls were significantly more likely to express pride in their final designs than boys, and overall, more girls completed individual designs as final products. These findings can be applied to interdisciplinary handicraft lessons in line with the Maker-Education movement to foster interest in programming.
KW - visual programming
KW - embroidery designer
KW - computational handicraft
KW - female teenagers
U2 - 10.3991/ijet.v19i06.48591
DO - 10.3991/ijet.v19i06.48591
M3 - Article
SN - 1863-0383
VL - 2024
SP - 79
EP - 104
JO - International Journal of Emerging Technologies in Learning
JF - International Journal of Emerging Technologies in Learning
IS - 06
ER -