Efficient Rendering of Participating Media for Multiple Viewpoints

Robert Stojanovic*, Alexander Weinrauch, Wolfgang Tatzgern, Andreas Kurz, Markus Steinberger

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Achieving realism in modern games requires the integration of participating media effects, such as fog, dust, and smoke. However, due to the complex nature of scattering and partial occlusions within these media, real-time rendering of high-quality participating media remains a computational challenge. To address this challenge, traditional approaches of real-time participating media rendering involve storing temporary results in a view-aligned grid before ray marching through these cached values. In this paper, we investigate alternative hybrid worldand view-aligned caching methods that allow for the sharing of intermediate computations across cameras in a scene. This approach is particularly relevant for multi-camera setups, such as stereo rendering for VR and AR, local split-screen games, or cloud-based rendering for game streaming, where a large number of players may be in the same location. Our approach relies on a view-aligned grid for near-field computations, which enables us to capture high-frequency shadows in front of a viewer. Additionally, we use a world-space caching structure to selectively activate distant computations based on each viewer's visibility, allowing for the sharing of computations and maintaining high visual quality. The results of our evaluation demonstrate computational savings of up to 50% or more, without compromising visual quality.
Original languageEnglish
Title of host publicationHigh-Performance Graphics - Symposium Papers
EditorsJ. Bikker, C. Gribble
PublisherEurographics - European Association for Computer Graphics
Pages55-64
Number of pages10
ISBN (Electronic)978-3-03868-229-5
DOIs
Publication statusPublished - Aug 2023
EventHigh-Performance Graphics 2023: HPG 2023 - University of Delft, Delft, Netherlands
Duration: 26 Jun 202328 Jun 2023
https://www.highperformancegraphics.org/2023/index.html

Conference

ConferenceHigh-Performance Graphics 2023
Abbreviated titleHPG2023
Country/TerritoryNetherlands
CityDelft
Period26/06/2328/06/23
Internet address

Keywords

  • ray tracing
  • distributed systems

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