Abstract
Questionnaires are important instruments to gather information from people in a wide range of application scenarios, such as analyzing the responses for evaluations, collecting preferences, or retrieving self-estimations in learning settings. However, based on the setting and design of a questionnaire participating can be boring or frustrating and consequently have a negative impact on results or disengage users. Literature reports negative findings in immersive simulations and learning games, where assessment and questionnaires are provided outside the learning experience. In this paper, we introduce an approach to integrate questionnaires into a game environment. Thereby, we want to provide learners with an engaging way to answer questions. To encourage them in participating, they receive rewards for completing questions. We performed two evaluations, an A/B study with 22 participants and an evaluation with 14 experts in subject-related fields. We could show that learners are more engaged in the in-game questionnaire and integrated questions make them more likely to respond. We could also identify strategies to obtain more reliable responses such as asking questions right after a task or including gamification elements. Findings can contribute to design more engaging applications or learning environments where evaluation and feedback have significance for both educators and learners.
Original language | English |
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Title of host publication | Proceedings of 2021 7th International Conference of the Immersive Learning Research Network, iLRN 2021 |
Number of pages | 7 |
DOIs | |
Publication status | Published - 17 May 2021 |
Event | 7th International Conference of the Immersive Learning Research Network: iLRN 2021 - Virtual, Online, United States Duration: 17 May 2021 → 10 Jun 2021 |
Conference
Conference | 7th International Conference of the Immersive Learning Research Network |
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Abbreviated title | iLRN 2021 |
Country/Territory | United States |
City | Virtual, Online |
Period | 17/05/21 → 10/06/21 |
Keywords
- Game-Based Learning
- Gamification
- In-Game Survey
- game-based learning
- gamification
- in-game survey
ASJC Scopus subject areas
- Education
- Arts and Humanities (miscellaneous)
- Human-Computer Interaction
- Media Technology