Exploring Pseudo-Weight in Augmented Reality Extended Displays

Shohei Mori, Yuta Kataoka, Satoshi Hashiguchi

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Augmented reality (AR) allows us to wear virtual displays that are registered to our bodies and devices. Such virtually extendable displays, or AR extended displays (AREDs), provide personal display space and are free from physical restrictions. Existing work has explored the new design space to improve user experience and efficiency. Contrary to this direction, we focus on the weight that the user perceives from AREDs, even though they are virtual and have no physical weight. Our user study results show evidence that AREDs can be a source of pseudo-weight, in addition to that of a handheld physical display device. We also systematically evaluate the perceived weight changes depending on the layout and delay in the visualization system. These findings are similar to those in existing pseudo-haptics research. However, we found such behavior in pseudo-weight for a real device and virtual visual stimuli in the air, which differentiates our research from previous work.
Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
Pages703-710
Number of pages8
ISBN (Electronic)978-1-6654-9617-9
DOIs
Publication statusPublished - 2022
EventIEEE Virtual Reality 2022: IEEE VR 2022: IEEE Conference on Virtual Reality + 3D User Interfaces - Virtual, Christchurch, New Zealand
Duration: 12 Mar 202216 Mar 2022
https://ieeevr.org/2022/

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022

Conference

ConferenceIEEE Virtual Reality 2022: IEEE VR 2022
Abbreviated titleIEEE VR 2022
Country/TerritoryNew Zealand
CityVirtual, Christchurch
Period12/03/2216/03/22
Internet address

Keywords

  • Computer graphics
  • Computing methodologies
  • Graphics systems and interfaces
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • Mixed / augmented reality
  • Perception

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Media Technology
  • Computer Graphics and Computer-Aided Design
  • Modelling and Simulation

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