Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context

Anja Christin Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

TThe widespread use of mobile phones is changing how learning takes place in many disciplines and contexts. As a scenario in a constructionist learning environment, students are given powerful tools to create games using their own ideas. In the “No One Left Behind” (NOLB) project we will study through experimental cycles whether the use of mobile game design has an impact on learning, understanding, and retention of knowledge for students at risk of social exclusion. We will use the mobile learning app Pocket Code with partner schools in three countries: Austria, Spain, and the UK. This paper focuses on the Austrian pilot, which is exploring gender inclusion in game creation within an educational environment. We first study differences in game creation between girls and boys. This study that started in September 2015, will help teachers to integrate Pocket Code effectively into their courses. For future studies an enhanced school version of Pocket Code will be designed using the results and insights gathered at schools with pupils and teachers.
Original languageEnglish
Title of host publicationConference Proceeding Construconism 2016
Subtitle of host publicationConstructionism in Action 2016: February 1-5 Bangkok, Thailand
PublisherSuksapattana Foundation
Pages111 - 118
Number of pages8
Publication statusPublished - Feb 2016
EventConstructionism: in Action - Bangkok, Thailand
Duration: 1 Feb 20165 Feb 2016
http://e-school.kmutt.ac.th/constructionism2016

Conference

ConferenceConstructionism
Country/TerritoryThailand
CityBangkok
Period1/02/165/02/16
Internet address

Keywords

  • social game experience
  • game design
  • programming
  • mobile learning
  • constructionism
  • gender inclusion

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