Holographic Sports Training

Manuel Rebol, Becky Lake, Michael Reinisch, Krzysztof Pietroszek, Christian Gütl

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Sport practicing through video can be challenging because of missing spatial information. Hence, we present a holographic sports library of short sports exercises used to practice sports. The sports holograms were captured in a volumetric recording studio. Users can watch the holograms on augmented reality (AR) devices like mobile phones and headsets. The user can take advantage of the spatial information and watch the holograms from multiple angles. Moreover, the user can imitate the hologram's motion, an innovative method to teach sports.

Original languageEnglish
Title of host publicationISS 2023 - Proceedings of the 2023 Conference on Interactive Surfaces and Spaces
EditorsJacob Biehl, Scott Carter, Andres Lucero, Ville Makela, Florian Alt
PublisherAssociation of Computing Machinery
Pages70-73
Number of pages4
ISBN (Electronic)9798400704253
DOIs
Publication statusPublished - 5 Nov 2023
Event2023 Conference on Interactive Surfaces and Spaces: ISS 2023 - Pittsburgh, United States
Duration: 5 Nov 20238 Nov 2023

Conference

Conference2023 Conference on Interactive Surfaces and Spaces
Country/TerritoryUnited States
CityPittsburgh
Period5/11/238/11/23

Keywords

  • Holograms
  • Sports
  • Volumetric Models

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Hardware and Architecture
  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Holographic Sports Training'. Together they form a unique fingerprint.

Cite this