Immersive learning in real VR

Johanna Pirker*, Isabel Lesjak, Johannes Kopf, Alexander Kainz, Amir Dini

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review


Immersion is an essential factor for successful learning. Immersive learning environments put learners directly into experiences and events related to the learning content. Virtual reality (VR) experiences give us new opportunities and ways for enabling immersive learning processes. In this chapter, we review different learning environments that use (real) VR as a tool to teach in different learning settings and discuss the state-of-the-art design and evaluation techniques and analyze the benefits and limitations of the different methods.

Original languageEnglish
Title of host publicationReal VR – Immersive Digital Reality
Subtitle of host publicationHow to Import the Real World into Head-Mounted Immersive Displays
EditorsMarcus Magnor, Alexander Sorkine-Hornung
Place of PublicationCham
Number of pages16
ISBN (Print)978-3-030-41815-1
Publication statusPublished - 1 Jan 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


  • 360°VR
  • Immersive learning
  • Virtual reality

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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