@inbook{2a2069108b694b3fa4ea5489fe9c207e,
title = "Immersive learning in real VR",
abstract = "Immersion is an essential factor for successful learning. Immersive learning environments put learners directly into experiences and events related to the learning content. Virtual reality (VR) experiences give us new opportunities and ways for enabling immersive learning processes. In this chapter, we review different learning environments that use (real) VR as a tool to teach in different learning settings and discuss the state-of-the-art design and evaluation techniques and analyze the benefits and limitations of the different methods.",
keywords = "360°VR, Immersive learning, Virtual reality",
author = "Johanna Pirker and Isabel Lesjak and Johannes Kopf and Alexander Kainz and Amir Dini",
year = "2020",
month = jan,
day = "1",
doi = "10.1007/978-3-030-41816-8_14",
language = "English",
isbn = "978-3-030-41815-1 ",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer",
pages = "321--336",
editor = "Marcus Magnor and Sorkine-Hornung, {Alexander }",
booktitle = "Real VR – Immersive Digital Reality",
}