Abstract
In conventional GNSS planning software, the local circumstances at the antenna locations are hardly covered. Due to uniform cut-off angles in the elevation of the satellite orbits, the quality investigations are often not representative at inhomogeneous areas (e.g. vicinity of mountains or buildings). An experimental software was developed in Unity with ray-tracing approaches to evaluate the satellite constellation on the basis of actual on-site geometry with virtual reality. The software has been tested in a real-life use case for the simulation of GNSS measurements at an Austrian water dam. Furthermore, the results have been validated by actual GNSS measurements on-site.
Original language | English |
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Pages (from-to) | 317-322 |
Number of pages | 6 |
Journal | Survey Review |
Volume | 56 |
Issue number | 397 |
DOIs | |
Publication status | Published - 2024 |
Keywords
- Gameful design
- Geodetic concept creation
- GNSS
- Virtual reality
ASJC Scopus subject areas
- Civil and Structural Engineering
- Computers in Earth Sciences
- Earth and Planetary Sciences (miscellaneous)
Fields of Expertise
- Information, Communication & Computing
Treatment code (Nähere Zuordnung)
- Application