Lets play Tic-Tac-Toe: A Brain-Computer Interface case study in cerebral palsy

Reinhold Scherer, Andreas Schwarz, Gernot Müller-Putz, Viktoria Pammer-Schindler, Mariano Lloria García

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Operating Brain-Computer Interfaces (BCIs) that are based on the detection of changes in oscillatory noninvasive electroencephalogram (EEG) typically involves learning. Commonly the learning process is distributed between the user
(reliable EEG pattern generation) and the machine (robust EEG pattern detection). Standard training approaches, however, typically do not allow users to gain meaningful levels of control. A better understanding of brain functioning or the use of sophisticated machine learning are ways to enhance control. Rethinking training paradigms is another option. In this paper, we enhance our game-based training approach by adding competitive elements. Winning is a powerful motivator that increases user engagement of the typically boring BCI training experience. We report on a user with cerebral palsy who successfully gained BCI control and played the classical Tic-Tac-Toe game against his caregiver.
Original languageEnglish
Title of host publicationSystems, Man, and Cybernetics (SMC), 2016 IEEE International Conference on
Pages 003736 - 003741
ISBN (Electronic)978-1-5090-1897-0
DOIs
Publication statusPublished - 2016
Event2016 IEEE International Conference on Systems, Man, and Cybernetics - Budapest, Hungary
Duration: 9 Oct 201612 Oct 2016

Conference

Conference2016 IEEE International Conference on Systems, Man, and Cybernetics
Country/TerritoryHungary
CityBudapest
Period9/10/1612/10/16

Fields of Expertise

  • Human- & Biotechnology

Treatment code (Nähere Zuordnung)

  • Application
  • Basic - Fundamental (Grundlagenforschung)

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