Abstract
The Earth is still rather „flat“. Therefore geographic data still tend to be two-dimensional and are stored in 2-dimensional information systems. But we do live in a three-dimensional world. In technical systems, the 3rd dimension has long been merely an attribute of 2-dimensional graphical data. This is subject to rapid change. Three-dimensional models of the human habitat are emerging. The required tools to create and use such models are the topic of the paper. This is at the intersection of computer graphics and computer vision and reflects a recent trend in computer science, where vision and graphics increasingly tend to meet. The paper discusses procedures for a fully automated creation of 3-dimensional models of today’s buildings and cities, but also of interior spaces, even of microscopic worlds and of the lost cities of the antique. Methods will be described, but also their performance, accuracies, limitations and costs, to better understand what it takes to create and use a „virtual habitat“.
Original language | English |
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Title of host publication | Spring Conference on Computer Graphics |
Place of Publication | New York, NY |
Publisher | Association of Computing Machinery |
Pages | 35-38 |
ISBN (Print) | 80-223-1837-X |
DOIs | |
Publication status | Published - 2003 |
Event | SCCG '03 - Budmerice, Slovakia Duration: 24 Apr 2003 → 26 Apr 2003 |
Conference
Conference | SCCG '03 |
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Country/Territory | Slovakia |
City | Budmerice |
Period | 24/04/03 → 26/04/03 |
Fields of Expertise
- Sonstiges