In this paper we present a parallel method for high-quality edge anti-aliasing. In contrast to traditional graphics hardware methods, which rely on massive oversampling to combat aliasing issues in the rasterization process, we evaluate a closed-form solution of the associated prefilter convolution. This enables the use of a wide range of filter functions with arbitrary kernel sizes, as well as general shading methods such as texture mapping or complex illumination models. Due to the use of analytic solutions, our results are exact in the mathematical sense and provide objective ground-truth for other anti-aliasing methods and enable the rigorous comparison of different models and filters. An efficient implementation on general purpose graphics hardware is discussed and several comparisons to existing techniques and of various filter functions are given.
|Title of host publication||Proceedings of the 18th International Workshop on Vision, Modeling and Visualization (VMV 2013)|
|Editors||Michael Bronstein, Jean Favre, Kai Hormann|
|Publisher||Eurographics - European Association for Computer Graphics|
|Number of pages||8|
|Publication status||Published - 1 Sept 2013|