Playing Video Games to Learn Computational Thinking? A Case Study of Game-Based Learning in Secondary CS Education

Azra Bajramović, Alexander Steinmaurer*, Christian Gütl

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Game-based learning has shown promise in teaching computer science in schools by enhancing student engagement and motivation. This paper presents a case conducted in an Austrian secondary school involving 23 students. The students were divided into two groups that acquire fundamental skills in programming - one group using game-based learning and the second group in traditional learning. This study aims to incorporate the serious game sCool into computer science education and compare the benefits of game-based learning compared to traditional methods. The study expresses that students within the game-based group showed lower levels of motivation for computer science compared to those using traditional methods. Additionally, the game-based learning approach resulted in similar retention of computational thinking knowledge among the students one year after the study was conducted. The findings support the idea that incorporating serious games in computer science education can lead to improved learning outcomes. The paper concludes by emphasizing the importance of considering motivation levels in designing effective educational games and suggests further research in this area to enhance computational thinking teaching.

Original languageEnglish
Title of host publicationTowards a Hybrid, Flexible and Socially Engaged Higher Education - Proceedings of the 26th International Conference on Interactive Collaborative Learning ICL 2023
EditorsM.E. Auer, U.R. Cukierman, Eduardo Vendrell Vidal, Edmundo Tovar Caro
PublisherSpringer Science and Business Media Deutschland GmbH
Pages474-482
Number of pages9
ISBN (Print)9783031530210
DOIs
Publication statusPublished - 2024
Event26th International Conference on Interactive Collaborative Learning: ICL 2023 - Madrid, Spain
Duration: 26 Sept 202329 Sept 2023

Publication series

NameLecture Notes in Networks and Systems
Volume901 LNNS
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference26th International Conference on Interactive Collaborative Learning
Abbreviated titleICL 2023
Country/TerritorySpain
CityMadrid
Period26/09/2329/09/23

Keywords

  • computational thinking
  • Game-based learning
  • Secondary Education

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Signal Processing
  • Computer Networks and Communications

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