Pocket Game Jams: a Constructionist Approach at Schools

Anja Christin Petri, Christian Schindler, Wolfgang Slany, Bernadette Spieler, Jonathan Smith

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

The constructionist approach is more interested in constructing personal experience than about acquiring information. It states that learning is most effective when building knowledge through active engagement. Experiential and discovery learning by challenges inspire creativity, and projects allow independent thinking and new ways of learning information. This paper describes how the “No One Left Behind” (NOLB) project plans to integrate this approach into school curricula using two concepts. The first one is to enable students to create their own games with Pocket Code by using its easy-to-learn visual programming language. The second concept is to foster collaboration and teamwork through hands-on sessions by conducting Game Jams using Pocket Code, so called Pocket Game Jams. We present insights into such a Pocket Game
Jam and give an outlook on how we will use this concept.
Original languageEnglish
Title of host publicationMobileHCI '15 Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
Publisher.
Pages156-526
ISBN (Print)978-1-4503-3653-6
DOIs
Publication statusPublished - 2015
EventMobiHCI - Copenhagen, Denmark
Duration: 24 Aug 201527 Aug 2015

Conference

ConferenceMobiHCI
Country/TerritoryDenmark
CityCopenhagen
Period24/08/1527/08/15

Keywords

  • constructionism
  • Pocket Code
  • learning by doing
  • programming
  • game jam
  • pocket game jam

Fields of Expertise

  • Information, Communication & Computing

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