Politics in Games - An Overview and Classification

Lisa Gutwenger*, Stephan Keller, Martin Dolezal*, Bernhard Schnogl, Sebastian Rous*, Klaus Poier*, Johanna Pirker

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

The representation of politics in media influences societal perceptions and attitudes. Video games, as a pervasive form of media, contribute significantly to this phenomenon. In this work, we explore political themes within video games by analyzing politically-themed games on game distribution plat-forms including Steam. We conducted a statistical examination of games with political context to identify patterns and use this as a basis to introduce a first taxonomy to categorize and better understand the interplay between politics and video games. This taxonomy offers a first framework for analyzing political content in games and also sets a foundation for future research in this field.

Original languageEnglish
Title of host publication2024 IEEE Gaming, Entertainment, and Media Conference, GEM 2024
PublisherIEEE
Number of pages4
ISBN (Electronic)9798350374537
DOIs
Publication statusPublished - 2024
Event2024 IEEE Gaming, Entertainment, and Media Conference: GEM 2024 - Turin, Italy
Duration: 5 Jun 20247 Jun 2024

Conference

Conference2024 IEEE Gaming, Entertainment, and Media Conference
Abbreviated titleGEM 2024
Country/TerritoryItaly
CityTurin
Period5/06/247/06/24

Keywords

  • games with a purpose
  • politics
  • serious games

ASJC Scopus subject areas

  • Media Technology
  • Modelling and Simulation
  • Artificial Intelligence
  • Human-Computer Interaction

Fingerprint

Dive into the research topics of 'Politics in Games - An Overview and Classification'. Together they form a unique fingerprint.

Cite this