Abstract
We propose a real-time technique for rendering Gaussian-Product subdivision surfaces. This is achieved by our real-time subdivision pipeline, able to accept the base of Gaussian-Product subdivision, that is, a covariance mesh, which extends regular base meshes by storing additional 3x3 covariance matrices per vertex. Our technique evaluates the non-linear limit subdivision surface by computing B-spline patches embedded in a 9-dimensional dual space, where the subdivision scheme becomes linear.
We construct and evaluate these B-spline patches using real-time tessellation capabilities of current GPUs. We analyzed the performance of our technique on all supported subdivision levels, and provide an analysis of its visual quality and geometric accuracy
We construct and evaluate these B-spline patches using real-time tessellation capabilities of current GPUs. We analyzed the performance of our technique on all supported subdivision levels, and provide an analysis of its visual quality and geometric accuracy
Original language | English |
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Title of host publication | Vision, Modeling, and Visualization |
Publisher | Eurographics - European Association for Computer Graphics |
Pages | 27-34 |
Number of pages | 8 |
ISBN (Electronic) | 978-3-03868-161-8 |
DOIs | |
Publication status | Published - 27 Sept 2021 |
Event | 26th International Symposium on Vision, Modeling, and Visualization: VMV 2021 - TU Dresden, Virtuell, Germany Duration: 27 Sept 2021 → 28 Oct 2021 |
Conference
Conference | 26th International Symposium on Vision, Modeling, and Visualization |
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Abbreviated title | VMV 2021 |
Country/Territory | Germany |
City | Virtuell |
Period | 27/09/21 → 28/10/21 |