TY - GEN
T1 - Social network analysis of the global game jam network
AU - Pirker, Johanna
AU - Khosmood, Foaad
AU - Gütl, Christian
PY - 2017
Y1 - 2017
N2 - The Global Game Jam® is an annual game jam event promoting on-site and collaborative game development experiences. It attracts tens of thousands of participants, called "game jammers" or "jammers", from all around the world developing games at the same weekend to the same theme. The key characteristics of this event can be described on the one hand as social and communal, and on the other hand, as global and international. In this work, we analyze the social connections between the jammers with social network analysis and discuss the potential of social network analysis for this field. Our results indicate that jammers are most likely to work on teams between two and five members and often work together with the same colleagues. Also, while the game jam is a highly international event, jammers barely change their geographical locations. The Global Game Jam location graph is thus barely connected but divided into subgraphs.
AB - The Global Game Jam® is an annual game jam event promoting on-site and collaborative game development experiences. It attracts tens of thousands of participants, called "game jammers" or "jammers", from all around the world developing games at the same weekend to the same theme. The key characteristics of this event can be described on the one hand as social and communal, and on the other hand, as global and international. In this work, we analyze the social connections between the jammers with social network analysis and discuss the potential of social network analysis for this field. Our results indicate that jammers are most likely to work on teams between two and five members and often work together with the same colleagues. Also, while the game jam is a highly international event, jammers barely change their geographical locations. The Global Game Jam location graph is thus barely connected but divided into subgraphs.
U2 - 10.1145/3055116.3055117
DO - 10.1145/3055116.3055117
M3 - Conference paper
T3 - ACM International Conference Proceeding Series
SP - 10
EP - 14
BT - Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events
T2 - 2nd International Conference on Game Jams, Hackathons, and Game Creation Events
Y2 - 26 February 2017
ER -