Abstract
Research support that online multiplayer games build social capital and contribute to people's well-being. Players build meaningful, strong relationships through games, resulting in complex communities, similar to traditional Online Social Networks (OSNs). In OSNs, the vast majority of the population consists of invisible users consuming content rather than actively engaging with the community: lurkers. While lurkers have been well-researched in OSNs, they have been under-investigated in games. In games, their behaviour may limit the social potential a game provides. Besides the big knowledge gap concerning lurkers in multiplayer environments, it is also yet unclear how lurkers differ from another class of non-social players: loners. In this work, we review and analyze the Games User Research (GUR) literature to understand (a) how lurkers and loners are defined in games and (b) which characteristics they exhibit. Our contributions are definitions of lurkers and loners in games and a future research agenda outlining opportunities to study them.
Original language | English |
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Title of host publication | Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems, CHI EA 2021 |
Publisher | Association of Computing Machinery |
ISBN (Electronic) | 9781450380959 |
DOIs | |
Publication status | Published - 8 May 2021 |
Event | 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths: CHI 2021 - Virtual, Online, Japan Duration: 8 May 2021 → 13 May 2021 |
Conference
Conference | 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths |
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Country/Territory | Japan |
City | Virtual, Online |
Period | 8/05/21 → 13/05/21 |
Keywords
- In-game behaviors
- Loners
- Lurkers
- Online Multiplayer Games
- Social Network
ASJC Scopus subject areas
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
- Software