Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences

Denis Kalkofen, Shohei Mori, Tobias Ladinig, Lea Daling, Anas Abdelrazeq, M. Ebner, Manuel Ortega, Susanne Feiel, S. Gabl, Taras Shepel, James Tibbett, Teemu H. Laine, Michael Hitch, Carsten Drebenstedt, Peter Moser

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

In recent years, Virtual Reality (VR) technology has found their way into higher education. Its power lays in its ability to provide immersive three-dimensional (3D) experiences that help conveying educational content whilst providing rich interaction possibilities. Especially in mining engineering education, VR has high potential to reshape the provided learning content. Field trips, i.e. mine visits, are an integral part of the education and necessary to transfer knowledge to students. However, field trips are time and cost intensive and mines often have tight entry regulations. As a result, the number of field trips is limited. VR-based field trips offer a considerable alternative presupposed they replicate the complex mining environment realistically. In addition, VR mines have the advantage of taking students close to events (e.g. explosions) that are impossible to demonstrate in a real mine. However, generating realistic 3D content for VR still involves complex, and thus time consuming tasks. Therefore, we present the design of a VR Framework for teaching mining students based on 360° video data, its evaluation in three different lectures, and its extension based on the feedback we received from students and teachers from four different universities.
Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
Subtitle of host publication Abstracts and Workshops (VRW)
Place of PublicationAtlanta, GA, USA
Pages455-459
Number of pages5
ISBN (Electronic)9781728165325
DOIs
Publication statusPublished - 22 Mar 2020
EventIEEE Virtual Reality 2020: IEEE VR 2020 - Virtual, Atlanta
Duration: 22 Mar 202026 Mar 2020
http://ieeevr.org/2020/

Publication series

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020

Conference

ConferenceIEEE Virtual Reality 2020
Abbreviated title(VRW 2020
Period22/03/2026/03/20
Other2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS
Internet address

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Science Applications
  • Media Technology

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