Towards an Architecture of Collaborative Objects

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review


Towards an Architecture of Collaborative Objects, explores the potential of playing with Collaborative Objects in real, augmented and mixed realities. A multi-player game platform App: VoxelCO, developed by the author, provides a speculative playground to research, the interaction with objects, things and people, as well as provokes new opportunities to engage deeply with its content and context. Furthermore, VoxelCO, reveals new modes of participation, to design and collaborate in real-time with augmented reality, using millennial tools: mobile devices. A case study project, the VoxelStage, offered an opportunity to apply VoxelCO to design a stage together with a group of students. To merge the collaboratively aggregated virtual objects of VoxelCO with reality, real WireCubes were augmented and assembled, proposing an architecture of socially augmented fuzzy formations.
Translated title of the contributionTowards an Architecture of Collaborative Objects: Towards an Architecture of Collaborative Objects
Original languageEnglish
Title of host publicationProceedings of 37th eCAADe and 23rd SIGraDi Conference
Subtitle of host publicationArchitecture in the Age of the 4th Industrial Revolution
Number of pages7
Publication statusPublished - 26 Aug 2019
Event37th eCAADe and 23rd SIGraDi Conference: Architecture in the Age of the 4th Industrial Revolution - Faculty of Architecture – University of Porto (FAUP), Porto, Portugal
Duration: 11 Sept 201913 Sept 2019


Conference37th eCAADe and 23rd SIGraDi Conference
Abbreviated titleECAADE SIGRADI 2019
Internet address


  • Collaborative Objects
  • Augmented Reality
  • Realtime
  • fuzzy
  • play


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