@inproceedings{5acd46ca743f4ef3aabacfcf908c38e6,
title = "Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games",
abstract = "The climate, biodiversity, and inequality polycrisis is one of the most pressing issues humanity has to tackle. Demand-side changes in the food sector can help to address it. Video games have been identified as a potential tool to communicate environmental issues and support such societal change. This study analyzes three current games featuring sustainability messages in the food sector, Gibbon: Beyond the Trees, Beecarbonize, and Bear & Breakfast, to assess how they communicate these issues and what can be learned from them for future game development.",
keywords = "climate change, climate engagement, food system, games, sustainability",
author = "Jan Steinhauser and Steffen Fritz and Johanna Pirker",
note = "Publisher Copyright: {\textcopyright} 2024 IEEE.; 6th Annual IEEE Conference on Games, CoG 2024, CoG 2024 ; Conference date: 05-08-2024 Through 08-08-2024",
year = "2024",
month = aug,
day = "28",
doi = "10.1109/CoG60054.2024.10645664",
language = "English",
series = "IEEE Conference on Computatonal Intelligence and Games, CIG",
publisher = "IEEE Computer Society",
booktitle = "Proceedings of the 2024 IEEE Conference on Games, CoG 2024",
address = "United States",
}