Virtual Climate Activation: A Framework Approach to Sustainable Food Consumption in Games

Jan Steinhauser*, Steffen Fritz, Johanna Pirker

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

The climate, biodiversity, and inequality polycrisis is one of the most pressing issues humanity has to tackle. Demand-side changes in the food sector can help to address it. Video games have been identified as a potential tool to communicate environmental issues and support such societal change. This study analyzes three current games featuring sustainability messages in the food sector, Gibbon: Beyond the Trees, Beecarbonize, and Bear & Breakfast, to assess how they communicate these issues and what can be learned from them for future game development.

Original languageEnglish
Title of host publicationProceedings of the 2024 IEEE Conference on Games, CoG 2024
PublisherIEEE Computer Society
ISBN (Electronic)9798350350678
DOIs
Publication statusPublished - 28 Aug 2024
Event6th Annual IEEE Conference on Games, CoG 2024 - Milan, Italy
Duration: 5 Aug 20248 Aug 2024

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference6th Annual IEEE Conference on Games, CoG 2024
Abbreviated titleCoG 2024
Country/TerritoryItaly
CityMilan
Period5/08/248/08/24

Keywords

  • climate change
  • climate engagement
  • food system
  • games
  • sustainability

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

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