VR-based Exploration of Participant Movement in Experimental Psychology.

Simon Kloiber, Peter Collins, Eva Eggeling, Reinhold Preiner, Tobias Schreck

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Psychology is the science of behaviour, but the impact of an experimental manipulation is typically only evaluated on aggregated measures of movement. Virtual Reality (VR) can provide an environment that fosters insight, interaction and a more detailed view on movement data captured during VR-based psychological behaviour experiments through different interaction paradigms and good spatial understanding. In this work, we present a case study on the exploration of such data, with the goal of examining user behaviour as a result of different stimuli the participants are exposed to. We adapt an existing immersive analysis system to give insight into captured movement and physiological data, and facilitate the separation of movement behaviour into sections of interest through fitting visualisation metaphors. We evaluate the approach on data captured in an independent psychological evaluation, and report on exemplary observations. Finally, we give an outlook on what is necessary for a more comprehensive analysis system in the future.
Original languageEnglish
Title of host publicationProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022
Pages391-396
Number of pages6
ISBN (Electronic)9781665453653
DOIs
Publication statusPublished - 2022
Event2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct: ISMAR-Adjunct 2022 - Singapur, Singapore
Duration: 17 Oct 202221 Oct 2022

Publication series

NameProceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022

Conference

Conference2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct
Abbreviated titleISMAR-Adjunct 2022
Country/TerritorySingapore
CitySingapur
Period17/10/2221/10/22

Keywords

  • Applied computing-Psychology
  • Human-centered computing
  • Virtual reality
  • Visualization systems and tools

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Media Technology
  • Modelling and Simulation

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