Abstract
Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods. Previous research by the authors reported on the results of an international student workshop, which focused on both the workflow, and the spatial perception that users experienced. In this paper, we continue to explore the question: “Can low cost VR be an effective addition to the architects’ design toolbox, or does it still remain a “far-fetched, high-tech expensive folly?” We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools for the new low cost Head Mounted Displays.
Original language | English |
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Title of host publication | XX Congreso de la Sociedad Iberoamericana de Gráfica Digital |
Subtitle of host publication | Crowdthinking |
Editors | Rodrigo A. Martin Iglesias |
Place of Publication | Sao Paulo |
Publisher | Blucher |
Pages | 831 - 837 |
Number of pages | 7 |
Publication status | Published - 12 Dec 2016 |
Event | Sigradi 2016 XX Congreso de la Sociedad Iberoamericana de Gráfica Digital: crowdthinking - Centro Cultural San Martin, Buenos Aires, Argentina Duration: 9 Nov 2016 → 11 Nov 2016 http://sigradi2016.org/index.php/2016/index |
Conference
Conference | Sigradi 2016 XX Congreso de la Sociedad Iberoamericana de Gráfica Digital |
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Abbreviated title | Sigradi 2016 |
Country/Territory | Argentina |
City | Buenos Aires |
Period | 9/11/16 → 11/11/16 |
Internet address |
Keywords
- Virtual Reality
- Google Cardboard
- Low Cost Interface
- Oculus Rift
ASJC Scopus subject areas
- Human-Computer Interaction
Fields of Expertise
- Sustainable Systems