Computer Science
Annotation
20%
Application Scenario
19%
Architecture Scenario
19%
Assessment Form
19%
Augmented Reality
28%
Behavioral Pattern
28%
Bibliographic Information
19%
Case Study
25%
Chatbot
19%
Collaborative Learning
19%
Computational Thinking
28%
Computer Science
47%
Detection Probability
19%
Digital Education
25%
First Set
19%
game based learning
42%
Game Design
19%
Geographical Location
25%
Immersive Environment
19%
Integrated Model
19%
Interactive Visualization
28%
Knowledge Engineer
19%
Large Data Set
28%
Learning Experiences
60%
Learning Resource
22%
Machine Learning
28%
Mixed Reality
38%
Persuasive System
19%
Product Domain
19%
Query Expansion
19%
Regulated Learning
25%
Related Knowledge
19%
Retrieval Process
19%
Sales Representative
19%
Science Fiction
19%
Science Learning
25%
Share Information
28%
Shared Practice
19%
Social Network Analysis
19%
Spatial Information
24%
System Architectures
19%
Theoretical Background
19%
Three-Dimensional Environment
19%
Use Case
19%
User Behavior
22%
Virtual Laboratories
25%
Virtual Learning Environments
38%
Virtual Reality
100%
Virtual Reality Experience
36%
Word Embedding
19%
Social Sciences
Activity Learning
6%
Cognitive Science
9%
Collaborative Activity
6%
Collaborative Learning
19%
Communication Channel
6%
Computational Thinking
19%
Computer Science
19%
Computer Science Education
12%
Conceptual Framework
19%
Consumers
22%
Digital Education
19%
Educational Game
6%
Egyptology
9%
Flipped Classroom
19%
Immersive Technology
19%
Independent Study
6%
IT Industry
6%
Journalism
19%
Knowledge Acquisition
6%
Knowledge Mapping
19%
Laboratory Experiment
9%
Learning Effect
6%
Learning Experience
38%
Learning Outcome
6%
Learning Strategy
9%
Learning Success
9%
Massive Open Online Course
19%
Mobile Phones
9%
Multi-Platform
9%
Physics Education
19%
Prior knowledge
15%
Recommendation System
19%
Reporting System
6%
Resources Development
19%
Role Playing
6%
School Type
19%
Schoolchildren
6%
Science Fiction
38%
Science, Technology, Engineering and Mathematics
38%
Scientific Terminology
19%
Secondary Education
19%
Self-Regulated Learning
9%
Start-up Company
19%
Startup
6%
STEM Education
19%
Summative Assessment
9%
Training Course
19%
Tuition Fee
9%
Video Games
19%
Virtual Reality
38%