Comparing the Structures and Characteristics of Different Game Social Networks - The Steam Case

Enrica Loria, Alessia Antelmi, Johanna Pirker

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

In most games, social connections are an essential part of the gaming experience. Players connect in communities inside or around games and form friendships, which can be translated into other games or even in the real world. Recent research has investigated social phenomena within the player social network of several multiplayer games, yet we still know very little about how these networks are shaped and formed. Specifically, we are unaware of how the game type and its mechanics are related to its community structure and how those structures vary in different games. This paper presents an initial analysis of Steam users and how friendships on Steam are formed around 200 games. We examine the friendship graphs of these 200 games by dividing them into clusters to compare their network properties and their specific characteristics (e.g., genre, game elements, and mechanics). We found how the Steam user-defined tags better characterized the clusters than the game genre, suggesting that how players perceive and use the game also reflects how they connect in the community. Moreover, team-based games are associated with more cohesive and clustered networks than games with a stronger single-player focus, supporting the idea that playing together in teams more likely produces social capital (i.e., Steam friendships).
Originalspracheenglisch
Titel2021 IEEE Conference on Games, CoG 2021
Herausgeber (Verlag)IEEE Publications
Seiten1-8
Seitenumfang8
ISBN (elektronisch)9781665438865
ISBN (Print)978-1-6654-4608-2
DOIs
PublikationsstatusVeröffentlicht - 20 Aug. 2021
Veranstaltung2021 IEEE Conference on Games: CoG 2021 - Copenhagen, Dänemark
Dauer: 17 Aug. 202120 Aug. 2021

Publikationsreihe

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Band2021-August
ISSN (Print)2325-4270
ISSN (elektronisch)2325-4289

Konferenz

Konferenz2021 IEEE Conference on Games
Land/GebietDänemark
OrtCopenhagen
Zeitraum17/08/2120/08/21

ASJC Scopus subject areas

  • Software
  • Artificial intelligence
  • Human-computer interaction
  • Maschinelles Sehen und Mustererkennung
  • Computergrafik und computergestütztes Design

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