Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines

Bernadette Spieler, Vesna Krnjic

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Smartphones have become the predominant way many students interact online, and mobile apps offer an ideal way to engage this audience. The Catrobat apps are used in this area, particularly for creating apps and thus teaching basic programming skills. During the "Code'n'Stitch"project, the apps have been extended with the creation of patterns, geometric, and artistic textile designs, as well as the programming of traditional embroidery machines. In this way, students not only learn programming, but they can also show the results of their code in a tangible way, embroidered on their shirts or bags. To take the idea of "Making"further, a combination with a sewing machine is possible: Fabrics can first be embroidered with programmed designs and then sewn into "cherry pit pillows". This idea was successfully integrated for the "Maker Days for Kids"event at Graz University of Technology in 2019 and 2020.

Originalspracheenglisch
TitelProceedings of 5th FabLearn Europe / MakeEd Conference 2021
Herausgeber (Verlag)Association of Computing Machinery
ISBN (elektronisch)9781450389891
DOIs
PublikationsstatusVeröffentlicht - 2 Juni 2021
Veranstaltung5th International Conference on Computing, Design and Making in Education, FabLearn Europe / MakeEd 2021 - Virtual, Online, Schweiz
Dauer: 2 Juni 20213 Juni 2021

Publikationsreihe

NameACM International Conference Proceeding Series

Konferenz

Konferenz5th International Conference on Computing, Design and Making in Education, FabLearn Europe / MakeEd 2021
Land/GebietSchweiz
OrtVirtual, Online
Zeitraum2/06/213/06/21

ASJC Scopus subject areas

  • Software
  • Human-computer interaction
  • Maschinelles Sehen und Mustererkennung
  • Computernetzwerke und -kommunikation

Fingerprint

Untersuchen Sie die Forschungsthemen von „Creative, Engaging, and Playful Making-Activities with Smartphones and Embroidery Machines“. Zusammen bilden sie einen einzigartigen Fingerprint.

Dieses zitieren