Shading atlas streaming demonstration

Jörg Müller, Thomas Neff, Philip Voglreiter, Mina Mlakar, Markus Steinberger, Dieter Schmalstieg

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Streaming high quality rendering for virtual reality applications requires minimizing perceived latency. Shading Atlas Streaming (SAS)[Mueller et al. 2018] is a novel object-space rendering framework suitable for streaming virtual reality content. SAS decouples server-side shading from client-side rendering, allowing the client to perform framerate upsampling and latency compensation autonomously for short periods of time. The shading information created by the server in object space is temporally coherent and can be efficiently compressed using standard MPEG encoding. SAS compares favorably to previous methods for remote image-based rendering in terms of image quality and network bandwidth efficiency. SAS allows highly efficient parallel allocation in a virtualized-texture-like memory hierarchy, solving a common efficiency problem of object-space shading. With SAS, untethered virtual reality headsets can …
Originalspracheenglisch
TitelACM SIGGRAPH 2019 Emerging Technologies
Herausgeber (Verlag)Association of Computing Machinery
ISBN (Print)978-1-4503-6308-2
DOIs
PublikationsstatusVeröffentlicht - 2019
VeranstaltungACM SIGGRAPH 2019 - Los Angeles, Los Angeles, USA / Vereinigte Staaten
Dauer: 28 Juli 20191 Aug. 2019

Konferenz

KonferenzACM SIGGRAPH 2019
Land/GebietUSA / Vereinigte Staaten
OrtLos Angeles
Zeitraum28/07/191/08/19

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